Jul 27, 2005, 10:58 AM // 10:58
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#2
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Ascalonian Squire
Join Date: Jul 2005
Guild: White Redeemers
Profession: N/Me
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N/Me is a great combination for pvp. Many of the N/Me players are warrior/ranger hunters. By combining blood, curses and 1 mesmer attribute you can realy do mess up people. You can also do dmg by heeling.
http://forums.gwonline.net/showthread.php?t=350742
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Jul 27, 2005, 02:57 PM // 14:57
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#3
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Frost Gate Guardian
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N/Mo for support. You can beef up your Protection and Healing prayers, then get a good Death Magic so you can take advantage of Well of Blood and Bone Minions.
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Jul 27, 2005, 05:11 PM // 17:11
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#4
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Ascalonian Squire
Join Date: Jun 2005
Profession: E/Me
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Well of Blood is Blood Magic.
If you go N/Mo, you'd be a Healer/Blood Magician.
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Jul 27, 2005, 05:16 PM // 17:16
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#5
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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And since monk primaries are better for healing, necro/monks are a bit pointless, unless they are minion masters.
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Jul 27, 2005, 07:07 PM // 19:07
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#6
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Mesmer>Necro
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Jul 27, 2005, 07:54 PM // 19:54
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#7
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Desert Nomad
Join Date: Mar 2005
Location: UK
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^^^^ really?>
how many miniions can your mesmer raise ???
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Jul 27, 2005, 08:18 PM // 20:18
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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True efficiency runs in your primary stat.
Mes/Nec > Nec/Mes in terms of debuffing. Nec/Mes is easily interrupted and doesn't take advantage of his primary causing him to run out of energy too fast and just die horribly. If you want to debuff, race your enemy's casting skills with Fast Cast.
Nec/anything will achieve full potential by catering to a 10 or 11 Soul Reaping attribute. Unfortunately, since Death Magic is the only stat which will use Soul Reap to its full potential, any necro that's not Death Magic ends up being less than efficient. UNLESS that extra energy from dead bodies feeds something heavy energywise, like say an elementalist.
Someone posted a VERY good team protection build using minions as both a weapon and scapegoat.
It was a N/Mo that used Martyr and Infuse Condition combined with Dark Bond and Taste of Death Nova comboed. Quite useful I might add.
To take full advantage of Soul Reaping, you have to find a class that can drop enemies quickly, then use the bodies for either minons or Wells.
One ingenius Warrior/Necro, was using Death Magic in a very unusual manner. An Eater of the Dead build. He would utilize Consume Corpse alongside Vile Touch, Necrotic Traversal, or Soul Feast. His Warrior's Endurance kept him alive in terms of energy and Plague Touch has no stat needed so he was tough to put down without hexes. A very nifty way to make a Death Magic Warrior feasible...
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Jul 28, 2005, 06:14 AM // 06:14
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#9
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Ascalonian Squire
Join Date: Jul 2005
Guild: White Redeemers
Profession: N/Me
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[QUOTE=Yukito Kunisaki]True efficiency runs in your primary stat.
Mes/Nec > Nec/Mes in terms of debuffing. Nec/Mes is easily interrupted and doesn't take advantage of his primary causing him to run out of energy too fast and just die horribly.
I see your point, but I dont agree. It depends how skillful you are to do what you are suposed to do. I dont have any problems with my energy and I m lvl18.
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